Wednesday 27 November 2019

Audience theory 2 - blog tasks

Theory questions and your opinion

1) Social learning theory has been criticised for simplifying the causes of violence in society. Do you think the media is responsible for anti-social behaviour and violence?
I believe it can be, but media is not exclusively responsible for anti-social behaviour and violence. For example, if a parent is neglectful and doesn't teach and look after their child properly, that child will likely grow up to be anti-social and violent anyway. But they could also learn from other influences around them such as movies and TV and, if they're young enough, be negatively influenced by the violent media. If somebody is anti-social and violent, I don't believe media will ever exclusively be the reason for that behaviour.

2) How is social learning theory relevant in the digital age? Are young people now learning behaviour from social media and the internet? Give examples.
Young people definitely learn behaviour from social media and the internet. For example, make-up tutorials and clothing hauls can be big influences to what clothing or make-up a young person would buy.

3) Research three examples of moral panic from the last 50 years. To what extent was the media responsible for these moral panics? Was the concern in society justified? How have things changed as a result of these moral panics?
1) The 1980s AIDS epidemic caused a moral panic due to the media attention it was getting. Outlets nicknamed it the 'gay plague', further stigmatising the disease and fear mongering. The government put out an advertisement that suggested the moral panic was due to the lack of accurate information about the disease. It was also apparent that the homophobia present in the media (and society) at the time was prevalent in perpetuating stereotypes about gay people and misinformation about AIDS.
2) Although starting in the 1970s, the moral panic regarding violence and video games is still prevalent today. Exaggerated news stories and headlines help perpetuate the idea that playing violent video games are causing children to become violent. There have been attempts to regulate violent videos games in the United States, however in 2011, the U.S. Supreme Court ruled that legally restricting sales of video games to minors would be "unconstitutional". In 1999, the public concern reach a peak as many blamed violent video games such as Doom for the Columbine high school shooting.
3) After the 2001 9/11 attacks, there was an unsurprising moral panic about terrorism and Islamic extremism that especially spread throughout the United States. The widespread coverage of the incident, as well as the "War on Terror" in the United States, created fear and prejudice in society of Muslims.
There was a significant increase in hate
crimes against Muslims and Arabs in
2001.

4) Read this introduction to an academic paper on technopanics. What examples are given of technopanics that create fear in society?
Examples given are child safety, digital privacy, and cybersecurity.

5) Do you think the internet should be regulated? Should the government try and control what we can access online?
The government controlling what we access online is important for the safety of society. The most obvious example is blocking access to dangerous websites that sell things such as illegal services, guns, drugs ect. I also believe that age restricting content unsuitable for minors is something that is important morally. However, regarding age restrictions, the main problem is that it's usually very easy to get around and oftentimes doesn't work due to anonymity of the internet. Despite this, I still believe that without any attempt to restrict inappropriate content for minors it would be much easier for minors to access it, and so even just asking the question "Are you over 18?" is important.
I do believe that attempting to regulate anything other than that would be censorship however, and would be dangerous to our democratic society and threaten free speech.

6) Apply Gerbner's cultivation theory to new and digital media. Is the internet creating a fearful population? Are we becoming desensitised to online threats, trolling and abuse? Is heavy internet use something we should be worried about in society? Write a paragraph discussing these ideas.
Gerbner's cultivation theory suggests that heavy viewers of the television were exposed to more violence and crime, and so were affected by 'mean world syndrome'. I honestly believe that the extent to which your viewpoint on the world is affected by the TV and internet is much more dependent on the person than Gerbner's theory suggests; somebody could simply have a much more anxious personality than somebody else. However, there is never not going to be a negative news story covered on the internet, and so the constant sense of threat and danger is undeniably present online.
The internet has, in many ways, made us desensitised to the effects we have on others. The sheer amount of death threats and abuse thrown around at people online is staggering but - due to the anonymity of the internet - we don't have to think about our actions and the effects they can have. Essentially, although many won't pay mind to a death threat, there are many who will. Since so many people's lives revolve around the internet, it's much harder to ignore frequent bullying and abuse, and so heavy internet use is definitely something that we should worry about in society.



The effects debate: Media Factsheet

Complete the following tasks using Media Factsheet 030 - The Effects Debate available on the Media Shared drive. You'll find it in our Media Factsheet archive: M:\Resources\A Level\Media Factsheets. Remember, you can't access these at home so make sure you save the factsheet to a USB/Google Drive or email it to yourself so you can complete the work at home.

Read Media Factsheet 030 - Media and Audiences -The Effects Debate and answer the following questions:

1) Complete the questions in the first activity box (beginning with 'Do you play violent games? Are you violent in real life?')
1. Do you play violent video games and/or watch violent films? Are you violent in ‘real life’? 
> I don't often play many violent video games, but some of my favourite TV shows showcase lots of violence. I wouldn't consider myself a violent person.
2. Do you ever see a product advertised on TV or on the internet and decide you want to buy it? 
>I have, but I rarely go through with actually buying it. It's more of a "I would get that if I had money" feeling than an actual commitment to buying a product.
3. Have you ever seen a documentary which has drawn your attention to an issue which you now feel strongly about?
>Not particularly.
2) What are the four categories for different effects theories?
• Diffusion Theories
• Direct Effect Theories
• Indirect Effect Theories
• The Pluralist Approach

3) What are the examples provided for the hypodermic needle theory - where media texts have been blamed for certain events? 
• Child’s Play – The murder of Jamie Bulger
• Marilyn Manson – The Columbine High School shootings
• Natural Born Killers – a number of murders committed by
romantically linked couples. in one case, the director was sued
for inciting violence although the court case was later dismissed

4) What was the 1999 Columbine massacre? You may need to research this online in addition to the information on the factsheet.

The 1999 Columbine massacre was the deadliest school shooting in US history at the time. 2 Teenagers killed 12 students, including themselves, and 1 teacher, while harming many more. It inspired copycat shootings as well as causing moral panics over teenagers use of internet and violent video games.
5) What are the reasons listed on the factsheet to possibly explain the Columbine High School massacre?
o The ease of access to firearms and the social acceptance of gun ownership
o The alienation felt by teenagers who felt as though they did not fit in
o The hopelessness caused by living in an area where unemployment was high and was economically disadvantaged
o The general desensitisation caused by access to a range of violent images: film, TV, the news, the internet

6) How does the factsheet describe Gerbner's Cultivation theory?

This theory considers the way the media affects attitudes rather than behaviour.

7) What does the factsheet suggest about action films and the values and ideologies that are reinforced with regards to violence?

Violence for a ‘good’ reason is acceptable and violence for a ‘bad’ reason must be punished.  

8) What criticisms of direct effect theories are suggested in the factsheet?

It suggests the theory has an elitist element suggesting a judgement is being made about the mass audience as they are assumed to be easily led and not perceptive or self-aware.

9) Why might the 1970s sitcom Love Thy Neighbour be considered so controversial today? What does this tell us about Reception theory and how audiences create meanings?
It's considered racist and offensive due to the racial slurs and insensitivity present in the sitcom. The racism is no longer an acceptable form of comedy, showcasing how ideologies in society are constantly evolving. It supports the idea that no one text has one single meaning as perspectives on media can change and evolve over time.

10) What examples are provided for Hall's theory of preferred, negotiated and oppositional readings?
The Sun and The Guardian

Friday 15 November 2019

Audience theory: blog tasks

Hypodermic needle model

1) Read this Mail Online article about the effects of videogames. How does this article link to the hypodermic needle model?


The article discusses how "Playing violent video games for just 20 minutes a day can encourage aggressive behaviour." The article implies that young people are injected with violent thoughts and perspectives on the world by playing violent video games, without any personal autonomy to reject these violence views and form their own opinions. This closely links to the hypodermic needle model theory with the insulting way it implies audiences are injected with views from the media.

    2) How does coverage of the Talk Talk hacking case (see Daily Mail front page below) link to the hypodermic needle model? Why might someone criticise this front page? 

    This links to the hypodermic needle model as the front page connotes that the hacker's violent video games and antisocial nature made him become a hacker.This article would get criticised as it implies playing violent video games make children become antisocial. It also implies that the the kid being fatherless led to him becoming a criminal, which is insulting to single mothers.


    Two-step flow model

    1) Summarise the two-step flow model. In your opinion, is the two-step flow theory still relevant today?

    The two-step flow model is a theory that suggests it is people in the media that influence an audience and less the media itself. There are 'opinion leaders' in society today, especially with social media such as instagram and youtube where we form connections with people behind the screen.

    2) How does this YouTube blogger fit into the two-step flow model?

    This youtube blogger is a make-up reviewer. His own opinion on the products he reviews influences his audience as they decide if they are to buy the products based on his reviews.

    3) How this this Telegraph feature on Britain's most popular tweeters fit the two-step flow model? Do you think these accounts genuinely have an influence over their audience?

    The twitter accounts express their own opinions on issues all while promoting their brands and character. Popular celebrities will undeniably have influence on an audience due to their status as celebrities.

    4) Read this BBC profile of Jamal Edwards. How does Jamal Edwards link to the two-step flow model?

    Due to being a young creator and starting by making videos on youtube, his story will have an influence on young audiences and make them aspire to be as successful as he is.
     
    Uses and Gratifications theory

    1) For each of the four categories, write about one media text that fits that particular audience use or pleasure. Make sure you explain WHY it fits the category and use images or clips to illustrate your points.

    Diversion:

    X Factor. It's a TV series used as escape from your usual life.
    Image result for x factor

    Personal Relationships:
    Pokemon games. You get easily attached to your favourite pokemon and characters.
    Related image

    Personal Identity:
    Skins. A TV series focusing on the lives of 6th formers in which people from 6th form can project themselves onto.
    Image result for skins

    Surveillance:
    Weather channels. They're used to provide the audience with a weather report, which is information useful for living.
    Image result for weather channel


    Dependency theory

    1) Do you agree that audiences have become dependent on the media? What evidence or examples can you provide to support your view?

    I agree that audiences have become dependant on the media. Aspects of life that have become essential in society, such as knowing current news events or what the weather is going to be like, have all become very easy access through the internet and TV.

    2) How has the growth of new and digital technology in the last 15 years changed people's dependency on the media? Is this a new problem?

    Due to the smart phone being invented in recent years, there is a constant access to social media, games and communication that people have undoubtedly become dependant on. When the latest news story and notification is so easily accessible, there is the issue of society becoming completely reliant on the media.

    Social media also allows for audiences to give their own inputs on certain issues. Websites such as youtube has provided people with platforms to influence society; people can rise up from nowhere and become hugely impactful. Due to the new emphasis on social media, people have become obsessed with not missing out.

    3) Reflecting on your own media use, how does your media consumption impact on your emotions? Does the media have an overall positive or negative impact on your health and wellbeing? Why?

    Media consumption has both negative and positive impacts on my emotions and wellbeing. Video games are an example of media that provides me with entertainment. Social media such as twitter can be an enjoyable way to interact with friends and funny posts online, yet can also be very draining with the constant conflict and bad news that circulates on the website. I recently discovered an anime that I became obsessed with, which has probably had a negative impact on my wellbeing with how addicted I became to it. Media is also used as an escape to de-stress, yet also can be stressful in itself.

    Monday 4 November 2019

    MIGRAIN October assessment learner response

    FEEDBACK

    1) Type up feedback in full

    Total = 36 = B

    WWW:
    This is one of the best Autumn assessments I've read - seriously impressive! Real insight shown, confident use of theory to support points, good depth to your analysis.

    EBI:
    > Perhaps just exam technique + timing... you needed a little more for the genre question (another paragraph and more theory - Neale, Chandler, Abercrombie)
    > Q2 could have offered a little more comparison

    2/3) Identify at least one potential point that you missed out on for each question in the assessment.

    Q2:
    > Similar themes of determination
    > Both dressed for an urban environment

    Q3:
    > Neale's repetition and difference: Allows producers to evolve genre + maintain audiences.
    > Abercrombie: "Sound economic sense", "loyal audience"

    Q4:> Preferred: Can trust this magazine, know what they're talking about, trend setters
    > Oppositional: Arrogant, negative black/youth stereotypes, hand gesture = gang sign

    4) Did you get any media terminology or theory wrong in the assessment? Make a note of it here for future revision, including theories/terminology that you could have used but didn't.

    Q3:
    Tolson: genre "mediates between industry and audience
    Neale's repetition and difference
    Schatz's genre of order + intergration
    Abercrombie: "exploit conventions"

    5) Identify your strongest question. Why did you do better on this question?

    Question 1: Full marks. I cited the 3 different narrative theorists and covered a large range of points.

    6) Identify your weakest question. Why did you score lower on this particular task?

    Question 3: I had trouble remembering the specific names and details of genre theories/theorists regarding genre.

    7) Re-write your weakest answer in full (or, if it was the essay question, write out a full essay plan). Use the mark scheme to identify anticipated content you can add to your response and make sure your typed re-draft is a top-level answer.

    Genre is important for media producers as it allows them to exploit the interests of certain audiences and also allows their content to remain interesting. Schatz suggested that genre goes through a cycle; innovation, classical, parody and deconstruction. After media codes are established and repeated for a genre, they begin to become parodies and cliched as the conventions are oversaturated. This is important for media producers as it allows them to consistently create successful media by treading familiar ground that they know is popular.
    Genre is also important in allowing media producers to create a profitable product that attracts an audience: Abercrombie suggests that “television producers set out to exploit genre conventions [as] it makes sound economic sense.” This is further backed up by Neale declaring that “difference is absolutely essential to the economy of genre.” Neale’s theory of repetition and difference suggests that genre allows producers to evolve genre and maintain audiences. Audiences will go into a piece of media with pre-determined conventions and expectations for the genre, such as themes or structure. Chandler called these “conventions of content,” implying that audiences that disliked certain conventions of a genre will know not to consume media of that genre again.


    8) Email your re-written answer (7) to the next person below you on the blog list. Ask them to provide a WWW/EBI response before next Friday and then include this underneath your answer on your blog. 

    WWW: This is an outstanding answer and would certainly be top level - excellent use of your notes and the mark scheme to deliver this!

    EBI: You could potentially discuss the importance of genre for audience pleasures - there is a significant pleasure for audiences in having expectations satisfied which genre allows. Also, make your paragraphs clearer - it will make it easier for examiners to see you have covered all aspects of the question.